I installed from CD so no copy protection trouble but the game doesn't work with General MIDI. Not an issue with the modded music, but I figure this might be as good a thread as any to ask about how to get this buggy port to work properly. I'm glad you decided to make the effort to improve the music. Hey, from what I was able to test this sounds great. I just wanted to bring out the best in it. Compared to previous Mega Man games on MS-DOS, this port is actually pretty faithfully done in all other aspects. I'm happy to have support for this project, as I feel this game deserves the better sounding music. My only reason is I am not good at playing Mega Man X.Įdit: Also, thank you, Vanessaira, Keropi, and everyone else who chooses to share this around. I also have not tested this song in-game, or even really tested the mod all that thoroughly. I also have converted an XMI for the Cast Roll/Highway theme at the end of the Super Nintendo version that is not present in the DOS version (the DOS version skips to the rolling credits after the ending cutscene - the highway running part is not present.) Would anyone here like me to upload that XMI to the folder anyway as a bonus, in case they prefer replacing the stock credits music with the Cast Roll theme? I personally like that song more for a credits screen, but I wasn't sure if I should include it, as I was afraid of making unnecessary clutter. This is a very niche project that only I seemed to want to do, and I'm glad there are people that like the idea enough to download it. You people bring projects to the masses - the only problem? not enough time and money to enjoy all! □ □ □ Thanks for sharing this fan of Bob and his site + weekly news thanks for contributing to them! Keropi wrote on, 16:12: amazing mod will post the trailer on PCMIDI fb group :DĪmazing mod will post the trailer on PCMIDI fb group □ All credit went to you and the forums as well. I posted an article and I hope to have a video up shortly. Reinstalling from CD within DOSBox solved it. I had recently installed Win 10 and triple boot Win 7, 10, and Linux and had completely rearranged my drives and my game storage. Reply 7 of 16, by VanessairaĮdit: I should mention this directory related crash happens both with the vanilla version the Installer copies over, AND with my modded version. Never change the folder names or mount a different directory as the virtual "C:\" drive or the crashes will happen again.Įdit: I should mention this directory related crash happens both with the vanilla version the Installer copies over, AND with my modded version. The same applies in DOSBOX too, if you're doing the emulation route. I suspect this is some form of copy protection, as this is coincidentally where the shareware demo of MegaMan X ends. I don't need to keep the CD inserted to play, but if I copy the game's folder somewhere else, or even rename the folder, the crashes come back. Every version I downloaded prior also crashed after the first stage (after the Save Game screen), and it wasn't until I dug out my original CD that I found that, at least for me, I'm only able to continue past the first stage if I install the game from the installer on the CD. ![]() ![]() This is actually related to the game itself. I tried a fix that someone else did on this forum who had the same issues, but did not resolve it. Sounds amazing but the game crashes to DOS after the first stage. My trailer is also currently uploading on Youtube right now, and should be ready within the hour.Įdit: It's done. I am going to do an article as well if that's okay with you? Maybe even a video as well doing a showcase. Please let me know if you have any issues. And be sure to select "General MIDI" in the game's SOUND.BAT file to get the awesome music.Īlthough the examples provided in the Google Drive link were being played with a sound font using VirtualMidiSynth, this mod was intended to run on the Roland Sound Canvas line, specifically the SC-55 with its 28 voice polyphony. You'll know if it worked just by going into the game and listening. To install the mod, extract the "XMI" folder in the zip file to Mega Man X's root directory, overwriting the files in the already existing "XMI" folder. In the meantime, I am putting the files up for download in case anyone here wants to give it a go.Īpart from the link below, I will be attaching the "XMI.ZIP" file to this post as well. I just finished all the songs no less than 10 minutes ago, and haven't been able to test it tonight. I set out to remedy this problem by scavenging out some better MIDI renditions of the original songs, converting them to the game's native XMI format, putting in the correct loop points and attempting to get the file sizes down enough so the game doesn't crash with an error. The MS-DOS port of Mega Man X was actually pretty well done, aside from one problem.
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